1. Martin Hatka, Michal Haindl: Advanced Material Rendering in Blender. The International Journal of Virtual Reality 11:2 (2012), 15-23. Download |
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2. Michal Haindl, Jiří Filip, Martin Hatka: Realistic Material Appearance Modelling. ERCIM News 81 (2010), 13-14. European Research Consortium for Informatics and Mathematics. Download |
1. Martin Hatka, Michal Haindl: BTF Rendering in Blender. Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry, 265-272. The Association for Computing Machinery, Inc, New York, USA 2011. Download |
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2. Michal Haindl, Martin Hatka: Near-Regular BTF Texture Model. 20th International Conference on Pattern Recognition, 2114-2117. IEEE Computer Society CPS, Los Alamitos 2010. Download |
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3. * Michal Haindl, Martin Hatka: Generalized Roller. Proceedings of the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2009, 73-80. UNION Agency, Plzeň 2009. Download |
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4. * Michal Haindl, Martin Hatka: Near-Regular Texture Synthesis. Computer Analysis of Images and Patterns, 1138-1145. Springer, Heidelberg 2009. Download |
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5. * Martin Hatka: Syntéza periodicko-stochastických textur. Doktorandské dny 2007, 39-48. Česká technika ČVUT, Praha 2007. |
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6. * Michal Haindl, M. Hatka: A roller - fast sampling-based texture synthesis algorithm. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. WSCG 2005. Proceedings, 80-83. University of West Bohemia, Plzen 2005. |
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7. * Michal Haindl, M. Hatka: BTF Roller. Texture 2005. Proceedings of the 4th International Workshop on Texture Analysis, 89-94. IEEE, Los Alamitos 2005. |
1. * Michal Haindl, M. Hatka: A Roller - Fast Sampling-Based Texture Synthesis Algorithm. ÚTIA AV ČR, Praha 2005. |