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EC project no. IST-2001-34744 RealReflect
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| Fast BTF Texture Modelling |
| Michal Haindl Jiri Filip |
This work presents a fast model-based algorithm for realistic multispectral BTF texture model capable of direct implementation inside the graphical card processing unit. The algorithm starts with surface range-map estimation from one texture image based on shape from shading technique [Frankot,Chellappa 88]. The estimated range-map is finally combined with probabilistic smooth synthetic texture. Synthetic BTF image is rendered according surface range-map for required view and illumination angle.
Results
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| light from right | light from top | light from left | range-map |
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| light from right | light from top | light from left | range-map |
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| Original | Range-map | light from right | light from top | light from left |
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Haindl, M. - Filip, J. Fast BTF Texture Modelling In: Proceedings Texture 2003, The 3rd international workshop on texture analysis and synthesis, Nice 2003, M.Chantler Ed.,ISBN 1-904410-11-1,Heriot-Watt University pp. 47 - 52. |
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