EC project no. IST-2001-34744 RealReflect
 
A Roller - Fast Sampling-Based Texture Synthesis Algorithm
 
Michal Haindl     Martin Hatka



  • Extremely fast method, there is no computation in synthesis.
  • Unlimited seamles BTF texture enlargement.
  • Easy GPU implementation.
  • Mild BTF texture compression ratio (1:3), occasional failure on textures with dominant directional low frequencies.
    
    
    Demo

    
    
    
    
    
    Results

    input texture enlarged texture
    double-toroidal tile


    Further information can be found in the paper:

    Haindl, M. and Hatka, M.
    A Roller - Fast Sampling-Based Texture Synthesis Algorithm
    In: 13th International Conference in Central Europe
    on Computer Graphics, Visualization and Computer Vision'2005
    Plzen 2005,
    V. Skala Ed.,ISBN 80-903100-9-5,
    University of West Bohemia, pp. 80 - 83.

    Haindl M. and Hatka M.
    BTF Roller
    Texture 2005: Proceedings of 4th Internatinal Workshop on Texture Analysis and Synthesis.
    (Chantler, M. and Drbohlav, O. eds.). Harriot-Watt University, Edinburgh, ISBN 1-904410-13-8
    pp. 89-94, October 2005
    
    
    
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